The $91,316 bug: building a Cloud Kill-Switch
Watch the breakdown: the bill, the bug, and the kill switch we built so it can’t happen again.
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What’s covered
The short version of the story that started Kill Switch — told in about six minutes:
- How an AI coding agent gave every unit in a real-time strategy game its own always-on connection.
- Why the connections never closed — and why no alert fired until the invoice did.
- The fix, and the kill switch that trips a runaway off before it becomes a five-figure bill.
Go deeper
Want the full autopsy with the code and commits? Read The $91,316 bug: I gave every unit in my RTS its own AI agent. Prefer audio? There’s a podcast version too.
The bill was the first time we found out — that’s the whole problem. Kill Switch watches your cloud and AI spend and trips before a runaway becomes a five-figure surprise. Free tier, one account. Put the seatbelt on before the wreck.